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  • Game: Beats in Unity
  • Developer: Peter Gnomes (pgnomesProjects)
  • Playtester: Domenic Calitri
  • Play Sessions: Four times for an hour
  • Positive:
    • Controls are responsive
    • Combo system works well
    • Notes respond to hits well.
  • Suggestions:
    • Add some of your own original music (if possible)
    • Try to make this game work in the browser (if possible).
    • Try to make it so that we can change the controls as well.
    • Maybe make this game multiplayer (or against the PC) if possible
    • Make a note miss limiter to the game
  • Major Issues: N/A

Title of Game: Beats in Unity

Developer: Peter

Playtester: Ronan Cords

Play Sessions: ~1.5 hours over a weekend

Positive: This is the most fun game I played from this class. The fact that you were able to do all of this in one week is astounding to me. The songs were interesting, and the levels scaled appropriately. I like the combo meter that comes up, (something that Jeff didn't get to showcase in class). 


Suggestions: The one thing I did not fully enjoy with this game is the length of time at the beginning of each song. I think that this break only needs to be a couple of seconds, but it is around 5 right now, if not longer. I found myself sitting there waiting for the game to start for longer than I would want to. One thing that would make a nice improvement for the game would be some sort of constant counter on the screen. It could be just a counter for each type of response (good, bad, perfect, etc.). or adding some point value to those to show the player. Seeing if you are improving would be nice. 


Major Issues: There were no major issues that made the game unplayable or broken that I found.